1. lv_obj_t *gif = NULL;
    2. if (entity->stroke_gif)
    3. {
    4. gif = lv_gif_create(base, NULL);
    5. lv_obj_set_size(gif, 30, 30);
    6. lv_gif_bind_file(gif, entity->stroke_gif);
    7. lv_obj_align(gif, base, LV_ALIGN_IN_TOP_MID, 0, 8);
    8. lv_gif_start_play(gif);
    9. lv_obj_set_click(gif, false);
    10. y = lv_obj_get_y(gif) + lv_obj_get_height(gif);
    11. }