耐力(endurance)图腾(totems)同伴(companions)召唤物(minions)疾病(ailments)冻结(freeze)眩晕(stun)生命吸取(health leech)增加(increased)、附加(added)、更多(more)的区别暴击(critical strikes)偏离(glancing blow)击中伤害&持续伤害格挡(block)闪避(dodge)护盾(ward)穿透护甲抗性伤害效用伤害转换基础伤害