1.新建枚举
    public enum GameState {
    START,RUNNING,PAUSE,GAME_OVER
    }
    2.加载图片
    start = ImageLoaderUtil.load(“start.png”);
    pause = ImageLoaderUtil.load(“pause.png”);
    gameover = ImageLoaderUtil.load(“gameover.png”);
    2.绘画图片到面板上
    // 画状态
    GameState gameState = GameState.START;
    public void paintState(Graphics g) {
    switch (gameState) {
    case START: // 启动状态画启动图
    g.drawImage(start, 0, 0, null);
    break;
    case PAUSE: // 暂停状态画暂停图
    g.drawImage(pause, 0, 0, null);
    break;
    case GAME_OVER: // 结束状态画结束图
    g.drawImage(gameover, 0, 0, null);
    break;
    }
    }
    3.添加鼠标点击事件
    让当前面板获得焦点
    setFocusable(true);
    this.addMouseListener(new MouseAdapter() {
    @Override
    public void mouseClicked(MouseEvent e) {
    switch (gameState) {
    case PAUSE:
    gameState = GameState.RUNNING;
    bgRoll = new BgRoll();
    timer.schedule(bgRoll, 0, 50);
    break;
    case RUNNING:
    gameState = GameState.PAUSE;
    bgRoll.cancel();
    repaint();
    break;
    case START:
    gameState = GameState.RUNNING;
    bgRoll= new BgRoll();
    timer.schedule(bgRoll, 0, 50);
    break;
    case GAME_OVER:
    gameState = GameState.START;
    break;
    }
    }
    });