public class ParticSysterm : MonoBehaviour{private GameObject BoomExposion;private void Update(){//按下A播放粒子特效并摧毁物体if (Input .GetKeyDown (KeyCode.A )){ParticleSystem shPTl = BoomExposion.GetComponent<ParticleSystem>();shPTl.Play();//使父对象为空shPTl.transform.parent = null;//粒子特效播放完成后摧毁Destroy(shPTl ,shPTl.main.duration );Destroy(gameObject );}}}
