来自《Java并发编程的艺术》
一个简易的线程池的实现。三个类:
ThreadPool
线程池接口
DefaultThreadPool
线程池接口实现
Worker
工作线程
线程池的工作逻辑:
全部代码
package ConcurrencyArt;
import java.util.ArrayList;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.concurrent.atomic.AtomicLong;
interface ThreadPool<Job extends Runnable> {
void execute(Job job);//执行一个Job,这个Job需要实现Runnable
void shutdown();//关闭线程池
void addWorkers(int m);//增加工作者线程
void removeWorkers(int m);//减少工作者线程
int getJobSize();//得到正在等待执行的任务数量
}
public class DefaultThreadPool<Job extends Runnable> implements ThreadPool<Job> {
private static final int MAX_WORKER_NUMBERS = 10;//线程池最大限制数
private static final int DEFAULT_WORKER_NUMBERS = 5;//线程池默认的数量
private static final int MIN_WORKER_NUMBERS = 1;//线程池最小的数量
private final LinkedList<Job> jobs = new LinkedList<>();//工作列表
private final List<Worker> workers = Collections.synchronizedList(new ArrayList<>());//工作者列表
private int workerNum = DEFAULT_WORKER_NUMBERS;//工作者线程的数量
private AtomicLong threadNum = new AtomicLong();//线程编号生成
public DefaultThreadPool() {
initializeWorkers(DEFAULT_WORKER_NUMBERS);
}
public DefaultThreadPool(int num) {
workerNum = num > MAX_WORKER_NUMBERS ? MAX_WORKER_NUMBERS : num < MIN_WORKER_NUMBERS ? MIN_WORKER_NUMBERS : num;
initializeWorkers(workerNum);
}
//初始化线程工作者
private void initializeWorkers(int num) {
for (int i = 0; i < num; i++) {
Worker worker = new Worker();
workers.add(worker);
Thread thread = new Thread(worker, "ThreadPool-Worker-" + threadNum.incrementAndGet());
thread.start();
}
}
@Override
public void execute(Job job) {
if (job != null) {
synchronized (jobs) {
jobs.addLast(job);
jobs.notify();//在worker的run方法中的while循环中,调用了jobs.wait();
}
}
}
@Override
public void shutdown() {
for (Worker worker : workers) {
worker.shutdown();
}
}
@Override
public void addWorkers(int m) {
synchronized (jobs) {
if (m + this.workerNum > MAX_WORKER_NUMBERS) {
m = MAX_WORKER_NUMBERS - this.workerNum;
}
initializeWorkers(m);
this.workerNum += m;
}
}
@Override
public void removeWorkers(int m) {
synchronized (jobs) {
if (m >= this.workerNum) {
throw new IllegalArgumentException("beyond workNum");
}
int count = 0;
while (count < m) {
Worker worker = workers.get(count);
if (workers.remove(worker)) {
worker.shutdown();
count++;
}
}
this.workerNum -= count;
}
}
@Override
public int getJobSize() {
return jobs.size();
}
//工作者,负责消费任务。
class Worker implements Runnable {
private volatile boolean running = true;//在这里通过volatile boolean而不是interrupt方法来安全地中断线程
@Override
public void run() {
while (running) {
Job job = null;
synchronized (jobs) {
while (jobs.isEmpty()) {//当工作队列为空时,所有的工作者线程均等待在工作队列上。
try {
jobs.wait();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
return;//感知到外部对工作者线程的中断操作,返回。
}
}
job = jobs.removeFirst();
}
if (job != null) {
try {
//job,作为一个Runnable的实现类,在这里并未将其变成线程并start(),
// 而是将其的run方法放在工作者线程中执行,这样真正的多线程是指工作者线程,
//而提交进来的Job只是作为一个应该异步执行的任务。
job.run();
} catch (Exception ex) {
//忽略job执行中的exception
}
}
}
}
public void shutdown() {
running = false;
}
}
}