支持的场景元素
FBX SDK允许访问、创建和修改以下场景元素:
- 网格 Mesh
- 细节层次分组 Level of detail (LOD) groups
- 相机(包含了3d立体相机) Cameras
- 灯光和gobos Lights and gobos
- NURBS
- 贴图纹理 Texture mapping over a geometry
- 材质 Material mapping over a geometry
- 限制常量 Constraints
- 基于几何控制点的顶点缓存动画 Vertex cache animation on the control points of a geometry
- 场景设置 Scene settings that provide Up-Axis (X/Y/Z) and scene scaling (units)
- 三维位置信息 Transformation data including position, rotation, scale, parent
- 作用对象 Markers
- 骨骼关节 Skeleton segments (root, limb, and limb node)
- 动画曲线 Animation curves
- 对一系列节点(骨骼和几何体)重置和绑定姿势 Rest and bind poses for a list of nodes (bones and geometry)
翻译者:listenlin
原文档地址: http://help.autodesk.com/view/FBX/2016/ENU/?guid=__files_GUID_2F7D6FDB_82D6_41EC_977C_01FFCA5EC382_htm
时间:2016.11.12
联系邮箱:listenlin521@foxmail.com