背景
要在 webpack 打包的前端项目中获取到启动的服务 ip 地址
在webpack的config文件夹下添加获取ip工具方法文件ip.js
const os = require('os');
module.exports = () => {
let needHost = ''; // 打开的host
try {
// 获得网络接口列表
let network = os.networkInterfaces();
for (let dev in network) {
let iface = network[dev];
for (let i = 0; i < iface.length; i++) {
let alias = iface[i];
if (alias.family === 'IPv4' && alias.address !== '127.0.0.1' && !alias.internal) {
needHost = alias.address;
}
}
}
} catch (e) {
needHost = 'localhost';
}
return needHost;
}
注: os对象是node提供的操作系统对象,可以获取操作系统相关数据
将ip放入webpack导出的全局变量 process.env 中
注: 在 env.js 文件中添加
const ip = require('./ip') // 添加部分 --- 头部引入文件
----------------------------------------------
function getClientEnvironment(publicUrl) {
const raw = Object.keys(process.env)
.filter(key => REACT_APP.test(key))
.reduce(
(env, key) => {
env[key] = process.env[key]
return env
},
{
// Useful for determining whether we’re running in production mode.
// Most importantly, it switches React into the correct mode.
NODE_ENV: process.env.NODE_ENV || 'development',
// Useful for resolving the correct path to static assets in `public`.
// For example, <img src={process.env.PUBLIC_URL + '/img/logo.png'} />.
// This should only be used as an escape hatch. Normally you would put
// images into the `src` and `import` them in code to get their paths.
PUBLIC_URL: publicUrl,
IP: ip() // 添加部分 --- 加入环境变量
}
)
// Stringify all values so we can feed into Webpack DefinePlugin
const stringified = {
'process.env': Object.keys(raw).reduce((env, key) => {
env[key] = JSON.stringify(raw[key])
return env
}, {})
}
return { raw, stringified }
}
项目中使用
console.log('IP',process.env.IP)