- Linear:无缓动效果
- Quadratic:二次方的缓动(t^2)
- Cubic:三次方的缓动(t^3)
- Quartic:四次方的缓动(t^4)
- Quintic:五次方的缓动(t^5)
- Sinusoidal:正弦曲线的缓动(sin(t))
- Exponential:指数曲线的缓动(2^t)
- Circular:圆形曲线的缓动(sqrt(1-t^2))
- Elastic:指数衰减的正弦曲线缓动
- 超过范围的三次方缓动((s+1)t^3 – st^2)
- 指数衰减的反弹缓动
每个效果都分三个缓动方式,分别是:
- easeIn:从0开始加速,先慢后快;
- easeOut:减速到0,先快后慢;
- easeInOut:前半段从0开始加速,后半段减速到0,先慢后快然后再慢;

/** Tween.js* t: current time(当前时间)* b: beginning value(初始值)* c: change in value(变化量)* d: duration(持续时间)* you can visit 'https://www.zhangxinxu.com/study/201612/how-to-use-tween-js.html' to get effect*/var Tween = {Linear: function(t, b, c, d) { return c*t/d + b; },Quad: {easeIn: function(t, b, c, d) {return c * (t /= d) * t + b;},easeOut: function(t, b, c, d) {return -c *(t /= d)*(t-2) + b;Bounce},easeInOut: function(t, b, c, d) {if ((t /= d / 2) < 1) return c / 2 * t * t + b;return -c / 2 * ((--t) * (t-2) - 1) + b;}},Cubic: {easeIn: function(t, b, c, d) {return c * (t /= d) * t * t + b;},easeOut: function(t, b, c, d) {return c * ((t = t/d - 1) * t * t + 1) + b;},easeInOut: function(t, b, c, d) {if ((t /= d / 2) < 1) return c / 2 * t * t*t + b;return c / 2*((t -= 2) * t * t + 2) + b;}},Quart: {easeIn: function(t, b, c, d) {return c * (t /= d) * t * t*t + b;},easeOut: function(t, b, c, d) {return -c * ((t = t/d - 1) * t * t*t - 1) + b;},easeInOut: function(t, b, c, d) {if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;return -c / 2 * ((t -= 2) * t * t*t - 2) + b;}},Quint: {easeIn: function(t, b, c, d) {return c * (t /= d) * t * t * t * t + b;},easeOut: function(t, b, c, d) {return c * ((t = t/d - 1) * t * t * t * t + 1) + b;},easeInOut: function(t, b, c, d) {if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;return c / 2*((t -= 2) * t * t * t * t + 2) + b;}},Sine: {easeIn: function(t, b, c, d) {return -c * Math.cos(t/d * (Math.PI/2)) + c + b;},easeOut: function(t, b, c, d) {return c * Math.sin(t/d * (Math.PI/2)) + b;},easeInOut: function(t, b, c, d) {return -c / 2 * (Math.cos(Math.PI * t/d) - 1) + b;}},Expo: {easeIn: function(t, b, c, d) {return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;},easeOut: function(t, b, c, d) {return (t==d) ? b + c : c * (-Math.pow(2, -10 * t/d) + 1) + b;},easeInOut: function(t, b, c, d) {if (t==0) return b;if (t==d) return b+c;if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;}},Circ: {easeIn: function(t, b, c, d) {return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;},easeOut: function(t, b, c, d) {return c * Math.sqrt(1 - (t = t/d - 1) * t) + b;},easeInOut: function(t, b, c, d) {if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;}},Elastic: {easeIn: function(t, b, c, d, a, p) {var s;if (t==0) return b;if ((t /= d) == 1) return b + c;if (typeof p == "undefined") p = d * .3;if (!a || a < Math.abs(c)) {s = p / 4;a = c;} else {s = p / (2 * Math.PI) * Math.asin(c / a);}return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;},easeOut: function(t, b, c, d, a, p) {var s;if (t==0) return b;if ((t /= d) == 1) return b + c;if (typeof p == "undefined") p = d * .3;if (!a || a < Math.abs(c)) {a = c;s = p / 4;} else {s = p/(2*Math.PI) * Math.asin(c/a);}return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);},easeInOut: function(t, b, c, d, a, p) {var s;if (t==0) return b;if ((t /= d / 2) == 2) return b+c;if (typeof p == "undefined") p = d * (.3 * 1.5);if (!a || a < Math.abs(c)) {a = c;s = p / 4;} else {s = p / (2 *Math.PI) * Math.asin(c / a);}if (t < 1) return -.5 * (a * Math.pow(2, 10* (t -=1 )) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p ) * .5 + c + b;}},Back: {easeIn: function(t, b, c, d, s) {if (typeof s == "undefined") s = 1.70158;return c * (t /= d) * t * ((s + 1) * t - s) + b;},easeOut: function(t, b, c, d, s) {if (typeof s == "undefined") s = 1.70158;return c * ((t = t/d - 1) * t * ((s + 1) * t + s) + 1) + b;},easeInOut: function(t, b, c, d, s) {if (typeof s == "undefined") s = 1.70158;if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;return c / 2*((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;}},Bounce: {easeIn: function(t, b, c, d) {return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;},easeOut: function(t, b, c, d) {if ((t /= d) < (1 / 2.75)) {return c * (7.5625 * t * t) + b;} else if (t < (2 / 2.75)) {return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;} else if (t < (2.5 / 2.75)) {return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;} else {return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;}},easeInOut: function(t, b, c, d) {if (t < d / 2) {return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;} else {return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;}}}}Math.tween = Tween;
实例: 小球落地效果
核心代码
funFall = function() {var start = 0, during = 100;var _run = function() {start++;var top = Tween.Bounce.easeOut(start, objBall.top, 500 - objBall.top, during);ball.css("top", top);shadowWithBall(top); // 投影跟随小球的动if (start < during) requestAnimationFrame(_run);};_run();};
