var app = new PIXI.Application(500,600);
    document.body.appendChild(app.view);


    var bg = new PIXI.Sprite.fromImage(“res/plane/bg/img_bg_level_3.jpg”);
    app.stage.addChild(bg);

    var bulletList = [];//长机子弹列表
    var leftBulletList = [];//左僚机子弹列表
    var rightBulletList = [];//右僚机子弹列表
    var enemyList = [];//敌机列表

    //长机
    var plane = new PIXI.Sprite.fromImage(“res/plane_blue_01.png”);
    plane.anchor.set(0.5,0.5);
    plane.x = 250;
    plane.y = 500;
    app.stage.addChild(plane);
    //左僚机
    var planeLeft = new PIXI.Sprite.fromImage(“res/plane/liaoji_02_11.png”);
    planeLeft.anchor.set(0.5,0.5);
    planeLeft.x = -100;
    planeLeft.y = 50;
    plane.addChild(planeLeft);
    //右僚机
    var planeRight = new PIXI.Sprite.fromImage(“res/plane/liaoji_02_11.png”);
    planeRight.anchor.set(0.5,0.5);
    planeRight.x = 100;
    planeRight.y = 50;
    plane.addChild(planeRight);

    //移动鼠标
    bg.interactive = true;
    bg.on(“mousemove”,movePlane);
    function movePlane(event){
    var pos = event.data.getLocalPosition(app.stage);
    plane.x = pos.x;
    plane.y = pos.y;
    }


    //帧频函数
    app.ticker.add(animate);
    function animate(){
    createBullet();
    moveBullet();
    createEnemy();
    moveEnemy();
    crash();
    }

    //创建子弹
    var cbIndex = 0;
    function createBullet(){
    if(cbIndex == 10){
    //长机子弹
    var bullet = new PIXI.Sprite.fromImage(“res/plane/bullet/img_bullet_14.png”);
    bullet.anchor.set(0.5,0.5);
    bullet.x = plane.x;
    bullet.y = plane.y - 50;
    app.stage.addChild(bullet);
    bulletList.push(bullet);
    //左僚机子弹
    var leftBullet = new PIXI.Sprite.fromImage(“res/plane/bullet/img_bullet_13.png”);
    leftBullet.anchor.set(0.5,0.5);
    leftBullet.x = plane.x-100;
    leftBullet.y = plane.y - 10;
    app.stage.addChild(leftBullet);
    leftBulletList.push(leftBullet);
    //右僚机子弹
    var rightBullet = new PIXI.Sprite.fromImage(“res/plane/bullet/img_bullet_13.png”);
    rightBullet.anchor.set(0.5,0.5);
    rightBullet.x = plane.x+100;
    rightBullet.y = plane.y - 10;
    app.stage.addChild(rightBullet);
    rightBulletList.push(rightBullet);
    cbIndex = 0;
    }
    cbIndex++;
    }


    //移动子弹
    function moveBullet(){
    //移动长机子弹
    for(var i=bulletList.length-1;i>=0;i—){
    var bullet = bulletList[i];


    bullet.y -= 10;


    if(bullet.y < -100){
    app.stage.removeChild(bullet);
    bulletList.splice(i,1);
    }
    }
    //移动左僚机子弹
    for(var i=leftBulletList.length-1;i>=0;i—){
    var leftBullet = leftBulletList[i];


    leftBullet.y -= 10;


    if(leftBullet.y < -100){
    app.stage.removeChild(leftBullet);
    leftBulletList.splice(i,1);
    }
    }
    //移动右僚机子弹
    for(var i=rightBulletList.length-1;i>=0;i—){
    var rightBullet = rightBulletList[i];


    rightBullet.y -= 10;


    if(rightBullet.y < -100){
    app.stage.removeChild(rightBullet);
    rightBulletList.splice(i,1);
    }
    }
    }

    //创建敌机
    var ceIndex = 0;
    function createEnemy(){
    if(ceIndex == 30){
    var enemy = new PIXI.Sprite.fromImage(“res/enemy_04.png”);
    enemy.anchor.set(0.5,0.5);
    enemy.x = Math.random()500;
    enemy.y = -100;
    app.stage.addChild(enemy);
    enemyList.push(enemy);
    ceIndex = 0;
    }
    ceIndex++;
    }

    //移动敌机
    function moveEnemy(){
    for(var i=enemyList.length-1;i>=0;i—){
    var enemy = enemyList[i];
    enemy.y += 5;


    if(enemy.y > 700){
    app.stage.removeChild(enemy);
    enemyList.splice(i,1);
    }
    }
    }

    //碰撞

    function crash(){
    var a = false;
    for(var i=enemyList.length-1;i>=0;i—){
    for(var j=bulletList.length-1;j>=0;j—){
    var max1 = 42+37;
    var c1 = bulletList[j].x-enemyList[i].x;
    var c2 = bulletList[j].y-enemyList[i].y;
    if(max1
    max1>c1c1+c2c2){
    app.stage.removeChild(bulletList[j]);
    app.stage.removeChild(enemyList[i]);
    bulletList.splice(j,1);
    enemyList.splice(i,1);
    a = true;
    break;
    }
    }
    if(a===true){
    break;
    }
    //左僚机子弹
    for(var k=leftBulletList.length-1;k>=0;k—){
    var max2 = 37+13;
    var c3 = leftBulletList[k].x-enemyList[i].x;
    var c4 = leftBulletList[k].y-enemyList[i].y;
    if(max2max2>c3c3+c4c4){
    app.stage.removeChild(leftBulletList[k]);
    app.stage.removeChild(enemyList[i]);
    leftBulletList.splice(k,1);
    enemyList.splice(i,1);
    a = true;
    break;
    }
    }
    if(a===true){
    break;
    }
    //右僚机子弹
    for(var p=rightBulletList.length-1;p>=0;p—){
    var max3 = 37+13;
    var c5 = rightBulletList[p].x-enemyList[i].x;
    var c6 = rightBulletList[p].y-enemyList[i].y;
    if(max3
    max3>c5c5+c6c6){
    app.stage.removeChild(rightBulletList[p]);
    app.stage.removeChild(enemyList[i]);
    rightBulletList.splice(p,1);
    enemyList.splice(i,1);
    a = true;
    break;
    }
    }
    if(a===true){
    break;
    }
    }
    }