- QPaintEngine Class
- 成员类型文档
- 成员函数
- QPaintEngine::QPaintEngine(QPaintEngine::PaintEngineFeatures caps = PaintEngineFeatures())
- [virtual] QPaintEngine::~QPaintEngine()
- [pure virtual] bool QPaintEngine::begin(QPaintDevice *pdev)
- [virtual] void QPaintEngine::drawEllipse(const QRectF &rect)
- [virtual] void QPaintEngine::drawEllipse(const QRect &rect)
- [virtual] void QPaintEngine::drawImage(const QRectF &rectangle, const QImage &image, const QRectF &sr, Qt::ImageConversionFlags flags = Qt::AutoColor)
- [virtual] void QPaintEngine::drawLines(const QLineF *lines, int lineCount)
- [virtual] void QPaintEngine::drawLines(const QLine *lines, int lineCount)
QPaintEngine Class
QPaintEngine类为QPainter提供了如何在指定绘图设备上(译者注:一般为QPaintDevice的派生)绘制的一些抽象的方法。
属性 | 方法 |
---|---|
头文件 | #include <QPaintEngine> |
qmake | QT+=core |
公共成员类型
类型 | 方法 |
---|---|
enum | DirtyFlag { DirtyPen, DirtyBrush, DirtyBrushOrigin, DirtyFont, DirtyBackground, …, AllDirty } |
flags | DirtyFlags |
enum | PaintEngineFeature { AlphaBlend, Antialiasing, BlendModes, BrushStroke, ConicalGradientFill, …, AllFeatures } |
flags | PaintEngineFeatures |
enum | PolygonDrawMode { OddEvenMode, WindingMode, ConvexMode, PolylineMode } |
enum | Type { X11, Windows, MacPrinter, CoreGraphics, QuickDraw, …, Direct2D } |
公共成员函数
返回类型 | 函数名 |
---|---|
QPaintEngine(QPaintEngine::PaintEngineFeatures caps = PaintEngineFeatures()) | |
virtual | ~QPaintEngine() |
virtual bool | begin(QPaintDevice *pdev) = 0 |
virtual void | drawEllipse(const QRectF &rect) |
virtual void | drawEllipse(const QRect &rect) |
virtual void | drawImage(const QRectF &rectangle, const QImage &image, const QRectF &sr, Qt::ImageConversionFlags flags = Qt::AutoColor) |
virtual void | drawLines(const QLineF *lines, int lineCount) |
virtual void | drawLines(const QLine *lines, int lineCount) |
virtual void | drawPath(const QPainterPath &path) |
virtual void | drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) = 0 |
virtual void | drawPoints(const QPointF *points, int pointCount) |
virtual void | drawPoints(const QPoint *points, int pointCount) |
virtual void | drawPolygon(const QPointF *points, int pointCount, QPaintEngine::PolygonDrawMode mode) |
virtual void | drawPolygon(const QPoint *points, int pointCount, QPaintEngine::PolygonDrawMode mode) |
virtual void | drawRects(const QRectF *rects, int rectCount) |
virtual void | drawRects(const QRect *rects, int rectCount) |
virtual void | drawTextItem(const QPointF &p, const QTextItem &textItem) |
virtual void | drawTiledPixmap(const QRectF &rect, const QPixmap &pixmap, const QPointF &p) |
virtual bool | end() = 0 |
bool | hasFeature(QPaintEngine::PaintEngineFeatures feature) const |
bool | isActive() const |
QPaintDevice * | paintDevice() const |
QPainter * | painter() const |
void | setActive(bool state) |
virtual QPaintEngine::Type | type() const = 0 |
virtual void | updateState(const QPaintEngineState &state) = 0 |
详细介绍
Qt为不同的painter后端提供了一些预设实现的QPaintEngine
译者注:提供一个更加好理解的说法。QPainter的Qt实现一般默认调用的是QPaintEngine的方法。
现在QPaintEngine主要提供的是Qt自带的光栅化引擎(raster engine),Qt在他所有支持的平台上,提供了一个功能完备的光栅化引擎。
在Windows, X11 和 macOS平台上,Qt自带的光栅化引擎都是QWidget这个基础类的默认的绘制方法的提供者,亦或是QImage的绘制方法的提供者。当然有一些特殊的绘制设备的绘制引擎不提供对应的绘制方法,这时候就会调用默认的光栅化引擎。
当然,我们也为OpenGL(可通过QOpenGLWidget访问)跟打印(允许QPainter在QPrinter对象上绘制,用于生成pdf之类的)也提供了对应的QPaintEngine的实现。
译者注: QPainter,QPainterEngine,QPaintDevice三个是相辅相成的。
- QPainter为开发者提供外部接口方法用于绘制
- QPaintEngine为QPainter提供一些绘制的具体实现
- QPaintDevice为QPainter提供一个绘图设备,用于显示亦或储存。
如果你想使用QPainter绘制自定义的后端(译者注:这里可以理解为QPaintDevice)。你可以继承QPaintEngine,并实现其所有的虚函数。然后子类化QPaintDevice并且实现它的纯虚成员函数(QPaintDevice::paintEngine())。
由QPaintDevice创建QPaintEngine,并维护其生命周期。
另请参见QPainter,QPaintDevice::paintEngine()和Paint System
成员类型文档
enum QPaintEngine::DirtyFlag
flags QPaintEngine::DirtyFlags
枚举类型 | 枚举值 | 描述 |
---|---|---|
QPaintEngine::DirtyPen | 0x0001 | 画笔已经标脏,应刷新 |
QPaintEngine::DirtyBrush | 0x0002 | 画刷已经标脏,应刷新 |
QPaintEngine::DirtyBrushOrigin | 0x0004 | 画刷原始数据已经变化,应刷新 |
QPaintEngine::DirtyFont | 0x0008 | 字体发生变化,应刷新 |
QPaintEngine::DirtyBackground | 0x0010 | 背景标脏,应刷新 |
QPaintEngine::DirtyBackgroundMode | 0x0020 | 背景状态标脏,应刷新 |
QPaintEngine::DirtyTransform | 0x0040 | 当前矩阵标脏,应刷新 |
QPaintEngine::DirtyClipRegion | 0x0080 | 当前裁剪区域标脏,应刷新 |
QPaintEngine::DirtyClipPath | 0x0100 | 裁剪路径标脏,应刷新 |
QPaintEngine::DirtyHints | 0x0200 | 当前绘制精度标志变化,应刷新 |
QPaintEngine::DirtyCompositionMode | 0x0400 | 绘制组合模式变化,应刷新 |
QPaintEngine::DirtyClipEnabled | 0x0800 | 无论是否当前可裁剪,都应刷新 |
QPaintEngine::DirtyOpacity | 0x1000 | 当前透明度已经更改,应当使用QPaintEngine::updateState()来进行刷新 |
QPaintEngine::AllDirty | 0xffff | 内部枚举使用变量。 |
QPaintEngine使用函数QPaintEngine::updateState()来通知QPainter的延迟刷新。
一个绘制引擎必须更新上面所有的标脏状态(译者注:比如你自定义一个QPaintEngine,就需要处理上面的所有的状态的刷新)
一个标脏枚举使用QFlags
enum QPaintEngine::PaintEngineFeature
flags QPaintEngine::PaintEngineFeatures
枚举类型 | 枚举值 | 描述 |
---|---|---|
Constant | Value | Description |
QPaintEngine::AlphaBlend | 0x00000080 | 引擎可以使用透明通道 |
QPaintEngine::Antialiasing | 0x00000400 | 引擎可以使用抗锯齿来改善渲染图元的外观。 |
QPaintEngine::BlendModes | 0x00008000 | 引擎支持混合模式。 |
QPaintEngine::BrushStroke | 0x00000800 | 引擎支持画刷描边操作,并不是仅仅是纯色(比如2倍线宽的渐变虚线) |
QPaintEngine::ConicalGradientFill | 0x00000040 | 引擎支持锥形渐变填充。 |
QPaintEngine::ConstantOpacity | 0x00001000 | 该引擎支持QPainter :: setOpacity()提供的功能。 |
QPaintEngine::LinearGradientFill | 0x00000010 | 引擎支持线性渐变填充。 |
QPaintEngine::MaskedBrush | 0x00002000 | 该引擎能够渲染具有带有Alpha通道或蒙版的纹理的笔刷。 |
QPaintEngine::ObjectBoundingModeGradients | 0x00010000 | 该引擎对坐标模式为QGradient :: ObjectBoundingMode的渐变具有本地支持。否则,如果支持QPaintEngine :: PatternTransform,则将对象边界模式渐变转换为具有坐标模式QGradient :: LogicalMode和用于坐标映射的画笔变换的渐变。 |
QPaintEngine::PainterPaths | 0x00000200 | 引擎支持路径 |
QPaintEngine::PaintOutsidePaintEvent | 0x20000000 | 该引擎能够在绘制事件之外进行绘制。 |
QPaintEngine::PatternBrush | 0x00000008 | 引擎能够使用Qt::BrushStyle中指定的画笔图案渲染画笔。 |
QPaintEngine::PatternTransform | 0x00000002 | 该引擎支持转换画笔图案。 |
QPaintEngine::PerspectiveTransform | 0x00004000 | 该引擎支持对基元执行透视转换。 |
QPaintEngine::PixmapTransform | 0x00000004 | 该引擎可以变换像素图,包括旋转和剪切。 |
QPaintEngine::PorterDuff | 0x00000100 | 该引擎支持Porter-Duff操作 |
QPaintEngine::PrimitiveTransform | 0x00000001 | 该引擎支持转换绘图图元。 |
QPaintEngine::RadialGradientFill | 0x00000020 | 引擎支持径向渐变填充。 |
QPaintEngine::RasterOpModes | 0x00020000 | 引擎支持按位栅格操作。 |
QPaintEngine::AllFeatures | 0xffffffff | 以上所有功能。此枚举值通常用作位掩码。 |
PaintEngineFeatures类型是QFlags<PaintEngineFeature
>的typedef 。它存储PaintEngineFeature值的OR组合。(也就是里面的值是可以异或的)
enum QPaintEngine::PolygonDrawMode
枚举类型 | 枚举值 | 描述 |
---|---|---|
Constant | Value | Description |
QPaintEngine::OddEvenMode | 0 | 多边形应使用OddEven填充规则绘制 |
QPaintEngine::WindingMode | 1 | 多边形应使用绕线填充规则绘制。 |
QPaintEngine::ConvexMode | 2 | 多边形是凸多边形,可以使用可用的专用算法进行绘制。 |
QPaintEngine::PolylineMode | 3 | 仅应绘制多边形的轮廓。 |
enum QPaintEngine::Type
枚举类型 | 枚举值 | 描述 |
---|---|---|
Constant | Value | Description |
QPaintEngine::X11 | 0 | |
QPaintEngine::Windows | 1 | |
QPaintEngine::MacPrinter | 4 | |
QPaintEngine::CoreGraphics | 3 | macOS的Quartz2D(CoreGraphics) |
QPaintEngine::QuickDraw | 2 | macOS的QuickDraw |
QPaintEngine::QWindowSystem | 5 | 嵌入式Linux的Qt |
QPaintEngine::PostScript | 6 | (不再支持) |
QPaintEngine::OpenGL | 7 | |
QPaintEngine::Picture | 8 | QPicture 格式 |
QPaintEngine::SVG | 9 | 可伸缩矢量图形XML格式 |
QPaintEngine::Raster | 10 | |
QPaintEngine::Direct3D | 11 | 仅Windows,基于Direct3D的引擎 |
QPaintEngine::Pdf | 12 | PDF格式 |
QPaintEngine::OpenVG | 13 | |
QPaintEngine::User | 50 | 用戶自定义的最小美剧 |
QPaintEngine::MaxUser | 100 | 用戶自定义的最大美剧 |
QPaintEngine::OpenGL2 | 14 | |
QPaintEngine::PaintBuffer | 15 | |
QPaintEngine::Blitter | 16 | |
QPaintEngine::Direct2D | 17 | 仅Windows,基于Direct2D的引擎 |
成员函数
QPaintEngine::QPaintEngine(QPaintEngine::PaintEngineFeatures caps = PaintEngineFeatures())
使用caps
来创建一个绘制引擎
[virtual] QPaintEngine::~QPaintEngine()
销毁这个绘制引擎
[pure virtual] bool QPaintEngine::begin(QPaintDevice *pdev)
在设备QPaintDevice
上来初始化绘制引擎。成功返回true
,失败返回false
[virtual] void QPaintEngine::drawEllipse(const QRectF &rect)
重新实现此功能以绘制矩形rect中可以包含的最大椭圆。
默认实现调用drawPolygon()
。
[virtual] void QPaintEngine::drawEllipse(const QRect &rect)
该函数的默认实现调用此函数的浮点版本
[virtual] void QPaintEngine::drawImage(const QRectF &rectangle, const QImage &image, const QRectF &sr, Qt::ImageConversionFlags flags = Qt::AutoColor)
重新实现此功能,以使用给定的转换标志flags在给定的矩形中绘制sr矩形指定的图像部分,以将其转换为像素图。
[virtual] void QPaintEngine::drawLines(const QLineF *lines, int lineCount)
drawlines
的默认实现实际上是调用函数drawPath()
or drawPolygon()
。 但是还是取决于设置的paintengine的一些特性
译者:QPaintEngine的drawlines的默认实现实际上就是调用的drawPath或者drawPolygon。有兴趣可以看看这的源码实现。
[virtual] void QPaintEngine::drawLines(const QLine *lines, int lineCount)
默认调用这个函数的浮点数版本。
[virtual] void QPaintEngine::drawPath(const QPainterPath &path) The default implementation ignores the path and does nothing. [pure virtual] void QPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) Reimplement this function to draw the part of the pm specified by the sr rectangle in the given r.
[virtual] void QPaintEngine::drawPoints(const QPointF *points, int pointCount) Draws the first pointCount points in the buffer points
[virtual] void QPaintEngine::drawPoints(const QPoint *points, int pointCount) Draws the first pointCount points in the buffer points The default implementation converts the first pointCount QPoints in points to QPointFs and calls the floating point version of drawPoints.
[virtual] void QPaintEngine::drawPolygon(const QPointF *points, int pointCount, QPaintEngine::PolygonDrawMode mode) Reimplement this virtual function to draw the polygon defined by the pointCount first points in points, using mode mode. Note: At least one of the drawPolygon() functions must be reimplemented.
[virtual] void QPaintEngine::drawPolygon(const QPoint *points, int pointCount, QPaintEngine::PolygonDrawMode mode) This is an overloaded function. Reimplement this virtual function to draw the polygon defined by the pointCount first points in points, using mode mode. Note: At least one of the drawPolygon() functions must be reimplemented.
[virtual] void QPaintEngine::drawRects(const QRectF *rects, int rectCount) Draws the first rectCount rectangles in the buffer rects. The default implementation of this function calls drawPath() or drawPolygon() depending on the feature set of the paint engine.
[virtual] void QPaintEngine::drawRects(const QRect *rects, int rectCount) This is an overloaded function. The default implementation converts the first rectCount rectangles in the buffer rects to a QRectF and calls the floating point version of this function.
[virtual] void QPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem) This function draws the text item textItem at position p. The default implementation of this function converts the text to a QPainterPath and paints the resulting path.
[virtual] void QPaintEngine::drawTiledPixmap(const QRectF &rect, const QPixmap &pixmap, const QPointF &p) Reimplement this function to draw the pixmap in the given rect, starting at the given p. The pixmap will be drawn repeatedly until the rect is filled.
[pure virtual] bool QPaintEngine::end() Reimplement this function to finish painting on the current paint device. Return true if painting was finished successfully; otherwise return false. See also begin() and isActive().
bool QPaintEngine::hasFeature(QPaintEngine::PaintEngineFeatures feature) const Returns true if the paint engine supports the specified feature; otherwise returns false. bool QPaintEngine::isActive() const Returns true if the paint engine is actively drawing; otherwise returns false. See also setActive().
QPaintDevice *QPaintEngine::paintDevice() const Returns the device that this engine is painting on, if painting is active; otherwise returns nullptr.
QPainter *QPaintEngine::painter() const Returns the paint engine’s painter. void QPaintEngine::setActive(bool state) Sets the active state of the paint engine to state. See also isActive().
[pure virtual] QPaintEngine::Type QPaintEngine::type() const Reimplement this function to return the paint engine Type.
[pure virtual] void QPaintEngine::updateState(const QPaintEngineState &state) Reimplement this function to update the state of a paint engine. When implemented, this function is responsible for checking the paint engine’s current state and update the properties that are changed. Use the QPaintEngineState::state() function to find out which properties that must be updated, then use the corresponding get function to retrieve the current values for the given properties. See also QPaintEngineState.