Builder模式的定义是“将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示。”它属于创建类模式,一般来说,如果一个对象的构建比较复杂,超出了构造函数所能包含的范围,就可以使用工厂模式和 Builder模式,相对于工厂模式会产出一个完整的产品, Builder应用于更加复杂的对象的构建,甚至只会构建产品的一个部分,直白来说,就是使用多个简单的对象一步一步构建成一个复杂的对象
例子:
使用构建者设计模式来生产 computer主要步骤:
- 将需要构建的目标类分成多个部件(电脑可以分为主机、显示器、键盘、音箱等部件);
- 创建构建类;
- 依次创建部件;
- 将部件组装成目标对象
1.定义
computer
public class Computer {private String displayer;private String mainUnit;private String mouse;private String keyboard;public String getDisplayer() {return displayer;}public void setDisplayer(String displayer) {this.displayer = displayer;}public String getMainUnit() {return mainUnit;}public void setMainUnit(String mainUnit) {this.mainUnit = mainUnit;}public String getMouse() {return mouse;}public void setMouse(String mouse) {this.mouse = mouse;}public String getKeyboard() {return keyboard;}public void setKeyboard(String keyboard) {this.keyboard = keyboard;}@Overridepublic String toString() {};}
ComputerBuilder
public static class ComputerBuilder{private ComputerBuilder target =new ComputerBuilder();public Builder installDisplayer(String displayer){target.setDisplayer(displayer);return this;}public Builder installMainUnit(String mainUnit){target.setMainUnit(mainUnit);return this;}public Builder installMouse(String mouse){target.setMouse(mouse);return this;}public Builder installKeybord(String keyboard){target.setKeyboard(keyboard);return this;}public ComputerBuilder build(){return target;}}
2.调用
public static void main(String[] args) {ComputerBuilder computerBuilder = new ComputerBuilder();computerBuilder.installDisplayer("显示器");computerBuilder.installMainUnit("主机");computerBuilder.installKeybord("键盘");computerBuilder.installMouse("鼠标");Computer computer = computerBuilder.Builder();System.out.println(computer);}
