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A systematic review of mobile game‑based learning in STEM education

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  • 硕士毕业论文自查表
  • Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework
  • To Tailor or Not to Tailor Gamification An Analysis of the Impact of Tailored Game Elements on Learners' Behaviours and Motivati
  • Collaborative problem-solving process in a science serious game: Exploring Group Action Similarity Trajectory
  • Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz
  • Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education
  • Pick the Moment: Identifying Critical Pedagogical Decisions Using Long-Short Term Rewards
  • Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment
  • Game-Based Learning in Science Education: A Review of Relevant Research
  • Using game-based negotiation mechanism to enhance students’ goal setting and regulation
  • Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game
  • 游戏教育相关名词与概念
  • A systematic review of mobile game‑based learning in STEM education
  • Self-directed learning in video games, affordances and pedagogical implications for teaching and learning
  • Gamification in the classroom: Examining the impact of gamified quizzes on student learning
  • The effect of using Kahoot! for learning – A literature review
  • 机器学习常用算法导图
  • Towards the successful game-based learning Detection and feedback to misconceptions is the key
  • Riskio: A Serious Game for Cyber Security Awareness and Education
  • An approach to evaluating the user experience of serious games
  • The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessme
  • Gamification in Science Education. A Systematic Review of the Literature
  • Applications of data science to game learning analytics data - A systematic literature review
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