//场景const scene = new THREE.Scene();//几何体const geometry = new THREE.CubeGeometry(2,5,2)//材质const meterial = new THREE.MeshBasicMaterial({color:'orange'});//模型const cube = new THREE.Mesh(geometry,meterial)//模型添加到场景scene.add(cube)//相机const camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,1,1000);//相机位置camera.position.z = 10//渲染器const renderer = new THREE.WebGLRenderer()renderer.setClearColor('#ffffff')renderer.setSize(window.innerWidth,window.innerHeight)document.body.appendChild(renderer.domElement)//渲染function render(){requestAnimationFrame(render)cube.rotation.y += 0.01;renderer.render(scene,camera)}render();
