来源:
c++:HANDLE(void *) ---- c#:System.IntPtrc++:Byte(unsigned char) ---- c#:System.Bytec++:SHORT(short) ---- c#:System.Int16c++:WORD(unsigned short) ---- c#:System.UInt16c++:INT(int) ---- c#:System.Int16c++:INT(int) ---- c#:System.Int32c++:UINT(unsigned int) ---- c#:System.UInt16c++:UINT(unsigned int) ---- c#:System.UInt32c++:LONG(long) ---- c#:System.Int32c++:ULONG(unsigned long) ---- c#:System.UInt32c++:DWORD(unsigned long) ---- c#:System.UInt32c++:DECIMAL ---- c#:System.Decimalc++:BOOL(long) ---- c#:System.Booleanc++:CHAR(char) ---- c#:System.Charc++:LPSTR(char *) ---- c#:System.Stringc++:LPWSTR(wchar_t *) ---- c#:System.Stringc++:LPCSTR(const char *) ---- c#:System.Stringc++:LPCWSTR(const wchar_t *) ---- c#:System.Stringc++:PCAHR(char *) ---- c#:System.Stringc++:BSTR ---- c#:System.Stringc++:FLOAT(float) ---- c#:System.Singlec++:DOUBLE(double) ---- c#:System.Doublec++:VARIANT ---- c#:System.Objectc++:PBYTE(byte *) ---- c#:System.Byte[]c++:BSTR ---- c#:StringBuilderc++:LPCTSTR ---- c#:StringBuilderc++:LPCTSTR ---- c#:stringc++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)] stringc++:LPTSTR 输出变量名 ---- c#:StringBuilder 输出变量名c++:LPCWSTR ---- c#:IntPtrc++:BOOL ---- c#:boolc++:HMODULE ---- c#:IntPtrc++:HINSTANCE ---- c#:IntPtrc++:结构体 ---- c#:public struct 结构体{};c++:结构体 **变量名 ---- c#:out 变量名 //C#中提前申明一个结构体实例化后的变量名c++:结构体 &变量名 ---- c#:ref 结构体 变量名c++:WORD ---- c#:ushortc++:DWORD ---- c#:uintc++:DWORD ---- c#:intc++:UCHAR ---- c#:intc++:UCHAR ---- c#:bytec++:UCHAR* ---- c#:stringc++:UCHAR* ---- c#:IntPtrc++:GUID ---- c#:Guidc++:Handle ---- c#:IntPtrc++:HWND ---- c#:IntPtrc++:DWORD ---- c#:intc++:COLORREF ---- c#:uintc++:unsigned char ---- c#:bytec++:unsigned char * ---- c#:ref bytec++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] byte[]c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] Intptrc++:unsigned char & ---- c#:ref bytec++:unsigned char 变量名 ---- c#:byte 变量名c++:unsigned short 变量名 ---- c#:ushort 变量名c++:unsigned int 变量名 ---- c#:uint 变量名c++:unsigned long 变量名 ---- c#:ulong 变量名c++:char 变量名 ---- c#:byte 变量名 //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示c++:char 数组名[数组大小] ---- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 数组大小)] public string 数组名; ushortc++:char * ---- c#:string //传入参数c++:char * ---- c#:StringBuilder//传出参数c++:char *变量名 ---- c#:ref string 变量名c++:char *输入变量名 ---- c#:string 输入变量名c++:char *输出变量名 ---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名c++:char ** ---- c#:stringc++:char **变量名 ---- c#:ref string 变量名c++:const char * ---- c#:stringc++:char[] ---- c#:stringc++:char 变量名[数组大小] ---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=数组大小)] public string 变量名;c++:struct 结构体名 *变量名 ---- c#:ref 结构体名 变量名c++:委托 变量名 ---- c#:委托 变量名c++:int ---- c#:intc++:int ---- c#:ref intc++:int & ---- c#:ref intc++:int * ---- c#:ref int //C#中调用前需定义int 变量名 = 0;c++:*int ---- c#:IntPtrc++:int32 PIPTR * ---- c#:int32[]c++:float PIPTR * ---- c#:float[]c++:double** 数组名 ---- c#:ref double 数组名c++:double*[] 数组名 ---- c#:ref double 数组名c++:long ---- c#:intc++:ulong ---- c#:intc++:UINT8 * ---- c#:ref byte //C#中调用前需定义byte 变量名 = new byte();c++:handle ---- c#:IntPtrc++:hwnd ---- c#:IntPtrc++:void * ---- c#:IntPtrc++:void * user_obj_param ---- c#:IntPtr user_obj_paramc++:void * 对象名称 ---- c#:([MarshalAs(UnmanagedType.AsAny)]Object 对象名称c++:char, INT8, SBYTE, CHAR ---- c#:System.SBytec++:short, short int, INT16, SHORT ---- c#:System.Int16c++:int, long, long int, INT32, LONG32, BOOL , INT ---- c#:System.Int32c++:__int64, INT64, LONGLONG ---- c#:System.Int64c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Bytec++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t ---- c#:System.UInt16c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ---- c#:System.UInt64c++:float, FLOAT ---- c#:System.Singlec++:double, long double, DOUBLE ---- c#:System.DoubleWin32 Types ---- CLR TypeStruct ---- C# 里重新定义一个StructCallBack回调函数需要封装在一个委托里, ---- delegate static extern int FunCallBack(string str);unsigned char** ppImage ---- IntPtr ppImageint& nWidth ---- ref int nWidthint*, int&, ---- ref int 对应双针指类型参数 ---- ref IntPtr函数指针使用c++: typedef double (*fun_type1)(double); ---- c#:public delegate double fun_type1(double);char* 的操作c++: char*; ---- c#:StringBuilder;c#中使用指针:在需要使用指针的地方 加 unsafeunsigned char对应public bytetypedef void (*CALLBACKFUN1W)(wchar_t*, void* pArg);typedef void (*CALLBACKFUN1A)(char*, void* pArg);bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg);调用方式为:[UnmanagedFunctionPointer(CallingConvention.Cdecl)]public delegate void CallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg);
