- 事件的拥有者(event source)
- 事件成员(event)
- 事件的响应者(event subscriber)
- 事件处理器(event handler)
事件订阅
//事件发送者class Dog{//1.声明关于事件的委托;public delegate void AlarmEventHandler(object sender, EventArgs e);//2.声明事件;public event AlarmEventHandler Alarm;//3.编写引发事件的函数;public void OnAlarm(){if (this.Alarm != null){Console.WriteLine("\n狗报警: 有小偷进来了,汪汪~~~~~~~");this.Alarm(this, new EventArgs()); //发出警报}}}//事件接收者class Host{//4.编写事件处理程序void HostHandleAlarm(object sender, EventArgs e){Console.WriteLine("主人: 抓住了小偷!");}//5.注册事件处理程序public Host(Dog dog){dog.Alarm += new Dog.AlarmEventHandler(HostHandleAlarm);}}//6.现在来触发事件class Program{static void Main(string[] args){Dog dog = new Dog();Host host = new Host(dog);//当前时间,从2008年12月31日23:59:50开始计时DateTime now = new DateTime(2015, 12, 31, 23, 59, 50);DateTime midnight = new DateTime(2016, 1, 1, 0, 0, 0);//等待午夜的到来Console.WriteLine("时间一秒一秒地流逝... ");while (now < midnight){Console.WriteLine("当前时间: " + now);System.Threading.Thread.Sleep(1000); //程序暂停一秒now = now.AddSeconds(1); //时间增加一秒}//午夜零点小偷到达,看门狗引发Alarm事件Console.WriteLine("\n月黑风高的午夜: " + now);Console.WriteLine("小偷悄悄地摸进了主人的屋内... ");dog.OnAlarm();Console.ReadLine();}}
