For space-optimization reasons, the C++ standard (as far back as C++98) explicitly calls out vector<bool> as a special standard container where each bool uses only one bit of space rather than one byte as a normal bool would (implementing a kind of “dynamic bitset”). In exchange for this optimization it doesn’t offer all the capabilities and interface of a normal standard container.
    In this case, since you can’t take the address of a bit within a byte, things such as operator[] can’t return a bool& but instead return a proxy object that allows to manipulate the particular bit in question. Since this proxy object is not a bool&, you can’t assign its address to a bool* like you could with the result of such an operator call on a “normal” container. In turn this means that bool *pb =&v[0]; isn’t valid code.
    On the other hand deque doesn’t have any such specialization called out so each bool takes a byte and you can take the address of the value return from operator[].
    Finally note that the MS standard library implementation is (arguably) suboptimal in that it uses a small chunk size for deques, which means that using deque as a substitute isn’t always the right answer.
    因为每个元素使用byte的一个位表示的,没法通过下标访问,只能通过一个代理按位操作。