Anime.js 是一个快速、多用途且轻量的 JavaScript 动画库,拥有简单但强大的 API。
它可以用于 CSS 属性、SVG、DOM 属性和 JavaScript 对象。
使用方法
Anime.js V4 通过引入 ES modules 的方式使用:
javascript
import {
animate,
stagger,
} from 'animejs';
animate('.square', {
x: 320,
rotate: { from: -180 },
duration: 1250,
delay: stagger(65, { from: 'center' }),
ease: 'inOutQuint',
loop: true,
alternate: true
});
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V4 文档
完整英文文档请查看 这里。
NPM 开发脚本
首先运行 npm i
来安装所有必要的依赖包。
然后通过 npm run <script>
执行以下脚本。
script | 功能 |
---|---|
dev |
监听 src/ 中的改动并将 esm 版本编译到 lib/anime.esm.js |
dev-types |
和 dev 一样,但还会运行 TypeScript 并生成 types/index.d.ts 文件 |
build |
生成类型定义并将 ESM / UMD / IIFE 版本编译到 lib/ |
test-browser |
启动本地服务器并运行所有浏览器相关的测试 |
test-node |
运行所有 Node 相关的测试 |
open-examples |
启动本地服务器以便本地浏览示例 |
V4 API 不兼容变更概览
动画
- import anime from 'animejs';
+ import { animate, createSpring, utils } from 'animejs';
- anime({
- targets: 'div',
+ animate('div', {
translateX: 100,
rotate: {
- value: 360,
+ to: 360,
- easing: 'spring(.7, 80, 10, .5)',
+ ease: createSpring({ mass: .7, damping: 80, stiffness: 10, velocity: .5}),
},
- easing: 'easeinOutExpo',
+ ease: 'inOutExpo',
- easing: () => t => Math.cos(t),
+ ease: t => Math.cos(t),
- direction: 'reverse',
+ reversed: true,
- direction: 'alternate',
+ alternate: true,
- loop: 1,
+ loop: 0,
- round: 100,
+ modifier: utils.round(2),
- begin: () => {},
+ onBegin: () => {},
- update: () => {},
+ onUpdate: () => {},
- change: () => {},
+ onRender: () => {},
- changeBegin: () => {},
- changeComplete: () => {},
- loopBegin: () => {},
- loopComplete: () => {},
+ onLoop: () => {},
- complete: () => {},
+ onComplete: () => {},
});
Promise
- import anime from 'animejs';
+ import { animate, utils } from 'animejs';
- anime({ targets: target, prop: x }).finished.then(() => {});
+ animate(target, { prop: x }).then(() => {});
定时器
- import anime from 'animejs';
+ import { createTimer } from 'animejs';
- anime({
+ createTimer({
- duration: Infinity,
- update: () => {},
+ onUpdate: () => {},
});
时间轴
- import anime from 'animejs';
+ import { createTimeline, stagger } from 'animejs';
- anime.timeline({
+ createTimeline({
- duration: 500,
- easing: 'easeInOutQuad',
+ defaults: {
+ duration: 500,
+ ease: 'inOutQuad',
+ }
- loop: 2,
+ loop: 1,
- }).add({
- targets: 'div',
+ }).add('div', {
rotate: 90,
})
- .add('.target:nth-child(1)', { opacity: 0, onComplete }, 0)
- .add('.target:nth-child(2)', { opacity: 0, onComplete }, 100)
- .add('.target:nth-child(3)', { opacity: 0, onComplete }, 200)
- .add('.target:nth-child(4)', { opacity: 0, onComplete }, 300)
+ .add('.target', { opacity: 0, onComplete }, stagger(100))
stagger(错位动画)
- import anime from 'animejs';
+ import { animate, stagger } from 'animejs';
- anime({
- targets: 'div',
+ animate('div', {
- translateX: anime.stagger(100),
+ translateX: stagger(100),
- delay: anime.stagger(100, { direction: 'reversed' }),
+ translateX: stagger(100, { reversed: true }),
});
SVG
- import anime from 'animejs';
+ import { animate, svg } from 'animejs';
- const path = anime.path('path');
+ const { x, y, angle } = svg.createMotionPath('path');
- anime({
- targets: '#shape1',
+ animate('#shape1', {
- points: '70 41 118.574 59.369 111.145 132.631 60.855 84.631 20.426 60.369',
+ points: svg.morphTo('#shape2'),
- strokeDashoffset: [anime.setDashoffset, 0],
+ strokeDashoffset: svg.drawLine(),
- translateX: path('x'),
- translateY: path('y'),
- rotate: path('angle'),
+ translateX: x,
+ translateY: y,
+ rotate: angle,
});
工具函数(Utils)
- import anime from 'animejs';
+ import { utils } from 'animejs';
- const value = anime.get('#target1', 'translateX');
+ const value = utils.get('#target1', 'translateX');
- anime.set('#target1', { translateX: 100 });
+ utils.set('#target1', { translateX: 100 });
- anime.remove('#target1');
+ utils.remove('#target1');
- const rounded = anime.round(value);
+ const rounded = utils.round(value, 0);
引擎
- import anime from 'animejs';
+ import { engine } from 'animejs';
- anime.suspendWhenDocumentHidden = false;
+ engine.pauseWhenHidden = false;
- anime.speed = .5;
+ engine.playbackRate = .5;